gavbon86: An optional but required question.gavbon86: Arm Unveils 2023 Mobile CPU Core Designs: Cortex-X4, A720, and A520 - the Armv9.2 Family.RyanSmithAT: NVIDIA's overly processed press photo for the DGX GH200 really doesn't do its size justice.RyanSmithAT: Although the E31T is a mainstream SSD controller, it's something everyone should keep an eye on.RyanSmithAT: And, anecdotally speaking, Phison seems to hit their stride with their second controller for any new generation.RyanSmithAT: I expect at some point Phison will do an E28 controller.If I was really perdantic i'd say ATs review of the motherboard showed the a8n32 to be several FPS above all the rest of the mobos currently and would skew the data higher than normal boards, but thats not the point, the point is about comparability on the same platform.įinally, another thanks goes to Derek for the higher resolution coverage - although some here are mystified why resolutions above 1600x1200 are mentioned, well some of us have TFTs with native resolutions of 1920x1200 and anything lower has to be either stretched or windowed- thats not what I paid all that money to do, I want fullscreen lovelyness at full res and right now, thanks to Dereks patience, I can see that the minimum setup to enjoy all current games with FSAA at 1920x1200 is 2xGTs. Considering the GT is just over 200 here, I can get 2 and add an extra 50 for an sli board (over a non sli) and still save 50 notes.Īs for soundcards, well its not a soundcard review so I dont want sound complicating anything. MadAd - Tuesday, Novemlink LOL! Thats what I thought, I wonder if he read the same review as we did? 2x GTs SLId are either within a couple of fps, or between 10-20 fps higher. First of all, there is Hanger 16, which is DOOM 1 E1M1. ![]() It should even be compatible with mods so if you're interested in having Quake 4 look nicer, head on over and download Sikkmod. Mod menu is now visible when you esc to menu while in-game.Made the sikkmod options menu more pretty. New guns are introduced throughout the game like the lightning gun and the powerful dark-matter gun.The game plays much better now, in my opinion. A complete overhaul of weapon damage/enemy damage/enemy health to better mimic the values of Quake 2.Miscellaneous tweaks and improvements to most shaders.All new interaction shader using linear-space lighting, normalized Blinn-Phong specular model.Added localized radial blur effect from explosions.Much faster and more versatile than using math Added color grading through the use of a lut.Updated and improved HDR implementation.Fixed some texture bugs where the shadow mesh texture would draw overtop of the mesh.Sikkmod aims to make Quake 4 look more modern for modern GPU's that can handle more then when the game was released. The Quake 4 graphical enhancement mod, Sikkmod, released a new version recently. MD5 Exporter nor for Blender 2.63+ ĥ:19 PST | | Print News | Category: Quake IV News - Quake Wars News - Quake GPL Wednesday, 30 May, 2012 – Planet Quake News It's Quake, and that's what counts when the bodies are counted. Quake 4 multiplayer quickly became the game to use for tournaments the world over with its classic feel and new fangled flair. Quake 4 brings us a single player campaign that will leave you wanting more as well as Deathmatch and CTF action for the online fraggers to drrol over. The already solid relationship between id and Raven would be harvested for this game and under the guidance of id, Raven dove into making what we all hope is the most unforgettable FPS gaming experience ever. The game would be developed by Raven Software, a long-time user of Quake engines for their long list of hot titles. ![]() Not only was the fact that there would indeed be a fourth Quake a surprise, but it being developed outside of id Software was another jaw dropper for the gamers around the world. ![]() Back in 2001, at QuakeCon no less, we were all excited to hear the first words about Quake 4.
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